Are you passionate about video games and would like to bring your creativity to the design of adventure levels ? Are you motivated by creating unique titles that stand out ? BKOM Studios is looking for a Level Designer who is ready to take on new challenges ! In this role, you will collaborate with a skilled team to design and build environments that will challenge andΒ delight players around the world !Β
Lead the way in pitching, building, scripting and iterating on adventure levels;
Plan, create and iterate on levels, bringing storylines to life by placing rooms, paths, obstacles, interactive elements and encounters;
Work within established story frameworks and identify key areas for innovation;
Collaborate with art, narrative and the gameplay team to deliver excellent adventure and combat experiences in terms of pacing and challenge;
Establish gameplay patterns that are compelling & expandable and work for single player and co-operative gameplay;
Design features that facilitate creative gameplay encounters throughout each level;
Create and maintain design documents that clearly communicate vision and goals for levels;
Establish optimal iterative workflows and balance ambitious ideas with production constraints;
Gather and analyze feedback from within the team and externally to iterate smartly;
Identify problems and develop scope-sensitive or preventative solutions.
Profil
At least 5 years experience as a level designer or in a similar role;
Have worked on and shipped multiple games in a level design role (experience with mission design and combat is a plus);Β
Have a strong experience with Unreal engine (Unity is a plus);
Are comfortable and experienced with building level layouts in 3D editors;
Have a strong sense of what makes a level (and the game) fun to play;
Can clearly communicate designs and missions, both in writing and verbally;
Are able to script and integrate all of the interactive elements required to build a level;
Can collaborate and guide a team in executing on your vision for a level;
Have a strong understanding of game design principles and theory;
Are creative, imaginative and original;
Are able to accept and provide direction;
Are keen to grow as a designer, soliciting performance feedback to act upon;
Possess the analytical skills to understand what makes great game experiences.
Informations contractuelles
A competitive salary based on your skills;
A regular schedule of 37.5 hours per week;
Remote working according to your preferences;
Access to 5 days of flexible time off to rest or literally do anything you want;
A guaranteed treatment plan that will give you peace of mind on sick or appointment days;
Attractive group insurance offering a wide range of coverage (health, dental, travel, short and long term salary insurance);
A Telus Health telemedicine platform;
Monthly allowances on the TEDY platform to allow you to spoil yourself a little;
A group RRSP with an advantageous employer contribution;
A real impact on original and varied projects;
Free healthy snacks offered every day;
An office in Quebec City;
Time off during the holiday season;
Access to your own personalized space in an open, bright and trendy environment;
International clients in the toy and entertainment industries;
The chance to work with compassionate, competent and talented people;